Part 7: The Catgirl
Update 7: The Catgirl
Music: Cute Witch
Video: Norn and Zeldalia
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Delsus looks around the room, clearly not getting what she's saying.
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Really? I think she looks several days under gorgeous.
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Music: Ferocious Drive
Welcome to the first proper boss battle of the game: Norn and her Puni friends. While Norn herself is a credible threat as we will see, this little wizard fella is the main problem in the fight. This wizard, or Master Puni, has the ability to buff his allies (which seems to apply to both physical and magical offense and defense). This makes the ordinarily harmless Punis become somewhat dangerous, and makes Norn herself become extremely difficult.
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Norn's standard attack hits somewhat hard, and also damages MP. As such, your first priority should be to use Delsus and Lita's specials to kill the Punis and Master Puni as quickly as possible before Norn kills their MP (and/or HP).
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Unfortunately, on my first run the Master Puni went into a supporting frenzy, healing and buffing out the wazoo, to the point where I had to do a lot of damage control to stay alive, and after a while...
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...he buffed Norn up so much she started straight up one-shotting my characters. Resurrection items are actually pretty rare right now, so...
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Music: The Story is Over
Yeah.
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On my next try (or maybe the try after that), the Master Puni decided to attack me on it's first turn, making the fight infinitely more manageable.
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Klein's Wide item ability allows him to heal the whole party as long as they're close to each other with a basic Heal Jar, as long as I have one in my inventory to use (as opposed to making one in the heat of battle). This is pretty nice until I get an actual heal-everyone item, if such a thing even exists.
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Lita and Delsus kill the Master Puni before it can buff Norn, then mop up the others, leaving a vanilla Norn by herself.
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Norn can also put someone to sleep, though it takes her two turns (or one double type turn!
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Even without buffs, though, Norn is super fast and can whittle my people's HP down quickly not to mention their MP, if they have any left after nuking the Punis. After a lot of basic attacks, I decided to mix things up and use a non-alchemy based attack item. I bet these pinenuts hurt.
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I didn't even time that. I just accidentally won a fight by throwing a nut at a boss.
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Klein picked up a new skill called Delay. I've never really gotten the hang of this ability (or really any ability that doesn't activate now now now) but I'd like to experiment a little with it and see if I can learn how to make it effective.
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Music: Spirit's Hometown
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Zeldalia hands it over.
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Uru (but not Plua for some reason) pops up out of nowhere.
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And thus we meet our fourth party member! I've always had pretty mixed feelings about Norn. All in all I actually think she's pretty okay, but the constant meowing really overshoots cute and lands somewhere on the far border of obnoxious. She's also rather hit-or-miss in battle, but we'll get to that in a bit.
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Music: The Forest Where the Witch Lives
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A mysterious lady figure pops up briefly next to Zeldalia.
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We regain control of Klein here, but let's talk to Zeldalia again in case she has any more important stuff to say.
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By the way, I don't think I've mentioned this in the thread yet; the game adds black borders during most cutscenes, but not during some other conversations like this. I've been cropping them out and resizing everything back to 640x480, so if some images of the same place or character look more stretched than others (like the above screenshot and the one before it), that's why.
...Right, back to the scene at hand.
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The thread has chosen the alchemy item, a light-based attack. Unfortunately, it requires a decent chunk of Light Elements that I still don't have many of, so I probably won't use this for a while yet.
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Myaron: MROWR!? Okay, don't do that...Please, meow?
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Nyaron: Don't rush me, meow! Hold your horses for a minute...
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Nyaron sells a couple of interesting things. We'll find a few books throughout the game that can help us out with shop synthesis, and I think some of this other stuff will make for good ingredients.
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This mask offers good stat boosts, but it doesn't have MANA UP (S) so I'm not sure I'm interested.
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Oh yeah, here are Norn's stats. She's the game's ultimate caster, with boatloads of MP, Magic, and a ton of speed to back it up, as well as good resistances. Conversely, her defense and HP are shit. Bear in mind that def stat is AFTER the +16 from the Magoo Clothes. Even at this stage of the game Norn crumples in two or three hits, and it's all downhill from here.
Her strength also sucks, but that's less relevant since, like Klein, her standard attack works off of her magic stat.
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Now that we have more characters than can fit on the battlefield, we are allowed to swap between them in battle. One neat thing is that if somebody gets KOed, they still get a turn where you can choose to swap someone else in for them.
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Norn's basic attack works just like it did in the boss fight she damages both HP and MP. I've never tried to actually apply this against any bosses, but it's an interesting idea.
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Music: Sleeping Reality
All right, time to explore Iris' Resting Place some more. Oh hey, remember those ghost ladies?
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They drop beachwear. I don't know why. These are standard items, not equipment. But what could I use these for?
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I seem to recall that Norn's basic attack has a very very small area of effect, but all in all she's probably going to just hit one enemy. The good news is she hits pretty hard, especially against def-based enemies. Some of her spells have larger areas of effect, but those aren't really relevant yet; she has the sleep spell from her boss fight, but by the time she gets around to casting it everything's dead. She also has a standard offense spell called Shrink (L) that's okay, but it won't really shine until I can pour some points into it.
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Popo rushes forward and leaps onto the center pedestal.
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Plua appears and floats over to the last pedestal.
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Something activates, sending a quake through the ruins...
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Oh, I didn't even notice that door the first time through here. The electricity zaps out of existence, so maybe we can get inside. Let's go!
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...After I collect some more beachwear. You never know when we might need something like this.
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A flash of light bursts from the door, and when it fades...
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Music: Eternal Eyes
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Lita turns away and clutches her head. Klein spots something else in the room and approaches it.
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July 2nd: The artificial life is maturing steadily. I still can't fix the lifespan issue. They always die within ten years. If I could strengthen their hearts, it would solve the problem.
September 14th: I completed the experiment at Avenberry's Atelier. The Ruby Prism is functioning well. This should greatly increase their lifespan. I will consider the artificial lifeform project a success.
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Music: Sadness is Whisked Away by the Wind
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Lita collapses...
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The trip back was uneventful enough, so let's skip right to it...
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Music: Popo's Pleasant Money Lecture
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Basically, Lita gets weaker over time. This is good to know and secretly the exact opposite of the truth. We'll get into that more next update.
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This stuff is kind of confusing to discuss without actually doing it myself. I'll go over this in the next update also.
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???: You can't defeat Mull.
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Music: Sleeping Reality
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And so we're suddenly thrown into a fight with Arlin. Hmm...I don't really have any buffs, particularly strong attacks, or hope, so...
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Face the wrath of Klein's puny arms!
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Darn.
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Wait, did the game actually base Zeldalia's comment on what one action I got to perform? Because that would be pretty neat. I'm tempted to replay this bit and use an alchemy skill just to check.
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Klein proceeds to have like four flashbacks in a row about times he and Lita talked with this fucking hideous reddish orange filter over them. Once that's over...
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Music: Albion
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Fade out/in..
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Oh yeah, remember when we were kind of thinking about maybe going to Avenberry sometime? I guess that's our official goal now that Lita's life depends on it.
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This seems like a good stopping point, but first, let's have a look at Arlin's completely bonkers stats. He has great strength, great speed, great defense, great HP, great MP, and surprisingly decent magic. He even comes with a cheap magic damage attack to help deal with ghosts and things. His only real flaw is that his standard attack (and most if not all of his specials) are single-target, making him more of a boss killer, but he can still wreck randoms as well.
I mean...he's just totally overpowered. There's gotta be something wrong with him. Right?
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I don't know how much fighting I'm going to do in the next bit, but we might as well vote now: who gets to go to the next dungeon, boss, or other significant battle time? I'll be sure to show off Lita's new condition and Arlin in general either way.
Oh yeah, and here's a video showing off a few random battles, since people were interested. I can take more as the game goes on if people want to see more.